Lijst van verzamelde en geraadpleegde literatuur
Belangrijke papers/boeken zijn gemarkeerd met ✔.
3D-reconstructie
- ✔ AtlasNet: A Papier-Mâché Approach to Learning 3D Surface Generation [Groueix2018]
- Deep Mesh Reconstruction from Single RGB Images via Topology Modification Networks [Pan2019]
- Image2mesh: A learning framework for single image 3d reconstruction [Pontes2018]
- Pixel2mesh: Generating 3d mesh models from single rgb images [Wang2018]
Objectdetectie en -segmentatie
- ✔ Mask R-CNN [He2017]
- OpenImages: A public dataset for large-scale multi-label and multi-class image classification [Oid2017]
- The Open Images Dataset V4: Unified image classification, object detection, and visual relationship detection at scale [Oid2018v4]
- Large-scale interactive object segmentation with human annotators [Oid2019seg]
Evolutionary computing / Genetic algorithms
- Evolutionary Computation and Structural Design: A Survey of the State-of-the-Art [Kicinger2005]
- Evolving 3D Objects with a Generative Encoding Inspired by Developmental Biology [Clune2011]
- Generic Evolutionary Design of Solid Objects using a Genetic Algorithm [Bentley1996]
- ✔ Genetic algorithms in computer aided design [Graham2000]
- ✔ Human based genetic algorithm [Kosorukoff2001]
- Multi-agent evolutionary systems for the generation of complex virtual worlds [Kruse2015]
- Supporting creative design in a visual evolutionary computing environment [Liu2004]
- User-led development of an Interactive Evolutionary Design system [Graham2008]
- Generic Evolutionary Design [Bentley1997]
- Creative Evolutionary Systems [Bentley2002]
- Shape modification using genetic algorithms [Case2004]
Shape grammars
- Shape grammars and the generative specification of painting and sculpture.[Stiny1972]
- ✔ Comparing Digital Tools for Implementing a Generative System for the Design of Customized Tableware [Costa2019]
- Enabling parametric design space exploration by non-designers [Costa2020]
- Evolutionary grammars based design framework for product innovation [Lee2012]
- Mass customization of ceramic tableware through digital technology [Costa2013]
- ✔ Tableware shape grammar [Costa2013b]
- Generic Shape Grammars for Mass Customization of Ceramic Tableware [Costa2015]
- AI EDAM special issue: advances in implemented shape grammars: solutions and applications [Eloy2018]
- Toward a visual approach in the exploration of shape grammars [Strobbe2015]
Overig
- ✔ Shaping Things [Sterling2005]
- ✔ A Style-Based Generator Architecture for Generative Adversarial Networks [Karras2018]
- A review of additive manufacturing for ceramic production [Costa2017]
- Cracking the Code of Mass Customization [Salvador2009]
- Solid free-form fabrication in fired ceramic as a design aid for concept modelling in the ceramic industry [Hoskins2012]
Referenties
Groueix2018
^ a
Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan C. Russell, Mathieu Aubry, 2018. AtlasNet: A Papier-Mâché Approach to Learning 3D Surface Generation. CoRR, abs/1802.05384.
Pan2019
^ a
Junyi Pan, Xiaoguang Han, Weikai Chen, Jiapeng Tang, Kui Jia, 2019. Deep Mesh Reconstruction from Single RGB Images via Topology Modification Networks. Proceedings of the IEEE International Conference on Computer Vision, pp.9964–9973.
Pontes2018
^ a
Jhony K Pontes, Chen Kong, Sridha Sridharan, Simon Lucey, Anders Eriksson, Clinton Fookes, 2018. Image2mesh: A learning framework for single image 3d reconstruction. Asian Conference on Computer Vision, pp.365–381.
Wang2018
^ a
Nanyang Wang, Yinda Zhang, Zhuwen Li, Yanwei Fu, Wei Liu, Yu-Gang Jiang, 2018. Pixel2mesh: Generating 3d mesh models from single rgb images. Proceedings of the European Conference on Computer Vision (ECCV), pp.52–67.
He2017
^ a
Kaiming He, Georgia Gkioxari, Piotr Dollar, Ross Girshick, 10 2017. Mask R-CNN. The IEEE International Conference on Computer Vision (ICCV), pp.2961–2969.
Oid2017
^ a
Ivan Krasin, Tom Duerig, Neil Alldrin, Vittorio Ferrari, Sami Abu-El-Haija, Alina Kuznetsova, Hassan Rom, Jasper Uijlings, Stefan Popov, Shahab Kamali, Matteo Malloci, Jordi Pont-Tuset, Andreas Veit, Serge Belongie, Victor Gomes, Abhinav Gupta, Chen Sun, Gal Chechik, David Cai, Zheyun Feng, Dhyanesh Narayanan, Kevin Murphy, 2017. OpenImages: A public dataset for large-scale multi-label and multi-class image classification. Dataset available from https:storage.googleapis.com/openimages/web/index.html.
Oid2018v4
^ a
Alina Kuznetsova, Hassan Rom, Neil Alldrin, Jasper Uijlings, Ivan Krasin, Jordi Pont-Tuset, Shahab Kamali, Stefan Popov, Matteo Malloci, Tom Duerig, Vittorio Ferrari, 2018. The Open Images Dataset V4: Unified image classification, object detection, and visual relationship detection at scale. arXiv:1811.00982.
Oid2019seg
^ a
Rodrigo Benenson, Stefan Popov, Vittorio Ferrari, 2019. Large-scale interactive object segmentation with human annotators. CVPR.
Kicinger2005
^ a
Rafal Kicinger, Tomasz Arciszewski, Kenneth De Jong, 9 2005. Evolutionary Computation and Structural Design: A Survey of the State-of-the-Art. Computers and Structures, 83, USA: Pergamon Press, Inc., pp.1943–1978, ISSN 0045-7949.
Clune2011
^ a
Jeff Clune, Hod Lipson, 11 2011. Evolving 3D Objects with a Generative Encoding Inspired by Developmental Biology. SIGEVOlution, 5, New York, NY, USA: ACM, pp.2–12, ISSN 1931-8499.
Bentley1996
^ a
Peter J. Bentley, 11 1996. Generic Evolutionary Design of Solid Objects using a Genetic Algorithm.//
Graham2000
^ a
Ian J. Graham, Keith Case, Robert L. Wood, 8 2000. Genetic algorithms in computer aided design. Building on Manufacturing Advances of the Nineties, pp.47-53.
Kosorukoff2001
^ a
Alex Kosorukoff, 10 2001. Human based genetic algorithm. 2001 IEEE International Conference on Systems, Man and Cybernetics. e-Systems and e-Man for Cybernetics in Cyberspace (Cat.No.01CH37236), pp.3464-3469 vol.5, ISSN 1062-922X.
Kruse2015
^ a
J Kruse, AM Connor, 7 2015. Multi-agent evolutionary systems for the generation of complex virtual worlds. EAI Endorsed Transactions on Creative Technologies, 2, European Alliance for Innovation (EAI), e5.
Liu2004
^ a
Hong Liu, Mingxi Tang, John Hamilton Frazer, 5 2004. Supporting creative design in a visual evolutionary computing environment. Advances in Engineering Software, 35, pp.261 - 271, ISSN 0965-9978.
Graham2008
^ a
Ian J. Graham, Ian Campbell, Keith Case, 01 2008. User-led development of an Interactive Evolutionary Design system. Proceedings of the 8th International Conference in Adaptive Computing in Design and Manufacturing, ACDM.
Bentley1997
^ a
Peter Bentley, Jonathan Wakefield, 01 1998. Generic Evolutionary Design. Soft Computing in Engineering Design and Manufacturing, pp.289-298.
Bentley2002
^ a
Peter J. Bentley, David W. Corne, 2002. Creative Evolutionary Systems. Morgan Kaufmann, ISBN 9781558606739.
Case2004
^ a
Keith Case, Ian J. Graham, Robert L. Wood, 2004. Shape modification using genetic algorithms. Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture, 218, pp.827-832.
Stiny1972
^ a
George Stiny, James Gips, 1971. Shape grammars and the generative specification of painting and sculpture.. IFIP Congress (2), pp.125–135.
Costa2019
^ a
Eduardo Castro e Costa, Joaquim Jorge, José Pinto Duarte, 1 2019. Comparing Digital Tools for Implementing a Generative System for the Design of Customized Tableware. Computer-Aided Design and Applications, 16, CAD Solutions, pp.803–821, ISSN 1686-4360.
Costa2020
^ a
Eduardo Castro e Costa, J. Jorge, Aaron D. Knochel, J. Duarte. Enabling parametric design space exploration by non-designers. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, pp.160 - 175.
Lee2012
^ a
Ho Cheong Lee, Tutut Herawan, A. Noraziah, 2012. Evolutionary grammars based design framework for product innovation. Procedia Technology, 1, pp.132 - 136, ISSN 2212-0173.
Costa2013
^ a
Eduardo Castro e Costa, Jose Duarte, 06 2013. Mass customization of ceramic tableware through digital technology.
Costa2013b
^ a
Eduardo Castro e Costa, José Pinto Duarte, 9 2013. Tableware shape grammar. eCAADe, 2, pp.635–644.
Costa2015
^ a
Eduardo Castro e Costa, José Pinto Duarte, 2015. Generic Shape Grammars for Mass Customization of Ceramic Tableware. Design Computing and Cognition '14, Springer International Publishing, pp.437–454, ISBN 978-3-319-14956-1.
Eloy2018
^ a
Sara Eloy, Pieter Pauwels, Athanassios Economou, 2018. AI EDAM special issue: advances in implemented shape grammars: solutions and applications. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 32, Cambridge University Press, pp.131–137.
Strobbe2015
^ a
Tiemen Strobbe, Pieter Pauwels, Ruben Verstraeten, Ronald De Meyer, Jan Van Campenhout, 2015. Toward a visual approach in the exploration of shape grammars. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 29, Cambridge University Press, pp.503–521.
Sterling2005
^ a
Bruce Sterling, 10 2005. Shaping Things. First Edition. The MIT Press, ISBN 978-0-262-69326-4.
Karras2018
^ a
Tero Karras, Samuli Laine, Timo Aila, 2018. A Style-Based Generator Architecture for Generative Adversarial Networks.
Costa2017
^ a
Castro e Costa Eduardo, Duarte José Pinto, Bártolo Paulo, 1 2017. A review of additive manufacturing for ceramic production. Rapid Prototyping Journal, Emerald Publishing Limited, pp.954–963, ISBN 1355-2546.
Salvador2009
^ a
Fabrizio Salvador, Pablo Martin de Holan, Frank Piller, 01 2009. Cracking the Code of Mass Customization. MIT Sloan Management Review, 50.
Hoskins2012
^ a
Stephen Hoskins, David Huson, Peter Walters, 3 2012. Solid free-form fabrication in fired ceramic as a design aid for concept modelling in the ceramic industry.
Laatst gewijzigd: le 2021/06/27 20:27